Sekai Project shared trailers for a few upcoming games, starting with Ebi-Hime’s racy visual novel Sweetest Monster, which is currently up for voting on Steam Greenlight. Also up for voting is Once on a windswept night, and the prologue for adventure game/visual novel Walkerman is available to try on Steam.
Check out trailers and synopses for all three, at least one of which could be considered very moderately NSFW (no one should watch Sekai Project trailers at work anyway…), below.
Robin Hawkins is down on his luck. His relationship with his wife, Sally, is stagnating, and his daughter, Melody, no longer speaks to him.
Stuck in an unsatisfying and draining job, Robin’s life is one long, monotonous slog…
Until he meets the mysterious girl of his dreams in the middle of the night, Bell.
However, there is far more to Bell than meets the eye – and Robin’s ‘dreams’ are fast in danger of becoming ‘nightmares’.
Once on a windswept night
Once upon a time, a long, long time ago, there was a traveller…
Our protagonist, a mysterious traveller, wanders the far-off land of Desservir searching for patrons to buy their wares.
Upon hearing about a large annual market in the village of Castella, the traveller decides to set up a stall and try their luck.
Life, however, is not so easy.
After being double-crossed by a goblin and left in the middle of the cold, wet moors to die, the traveller almost gives up hope.
That is, until they stumble upon a mysterious church in the middle of nowhere, and meet the two nuns who attend to it.
What are these two nuns doing on their own, and why is there such a melancholy atmosphere in the air?
The traveller has only one windswept night to uncover these mysteries and learn the truth.
Walkerman is an Adventure Game/Visual Novel about hunting supernatural creatures. These creatures follow rules similar to old folk tales about vampires and garlic, or werewolves and silver bullets; rules that must be exploited to defeat them. Each act of Walkerman centers on a creature and the process of investigating it. Players will study the monster in order to ascertain its weaknesses, gather the necessary items, and then confront it in battle. Combat takes place on an isometric, pseudo-board game in which the player selects actions from a list of options. These battle sequences have multiple solutions, depending on the player’s collected items and their knowledge of the monster. Players also steer the protagonist through his personal life in a similar fashion: deciding whom to trust, where to borrow money, etc which alters how the story progresses.
Joseph Luster is the Games and Web editor at Otaku USA Magazine. You can read his webcomic, BIG DUMB FIGHTING IDIOTS, every week at subhumanzoids. Follow him on Twitter @Moldilox.